Hero Points Reference Sheet
USING HERO POINTS
No Action, Limit 1 Per Benefit Per Round
Re-roll any die roll you make and take the better of the two rolls. On a result of 1 through 10 on the second roll, add 10 to the result.
Gain the benefits of a feat (either regular or power) you don’t have or +1 rank in a feat you already have for one round. You must be able to take the feat normally.
Double your dodge bonus until the beginning of your next round, including any modifiers to your dodge bonus (including total defense), or gain a dodge bonus when you wouldn’t otherwise but are still capable of action.
Attempt to counter a power used against you as a reaction.
Reduce the amount of fatigue by one level.
Immediately shake off a stunned or fatigued condition. If you are exhausted, you become fatigued. If you have suffered damage, you get an immediate recovery check as a full-round action. It takes two rounds for a staggered hero to make a recovery check, since you can only take a standard or move action each round while staggered.
While disabled, you can alternatively take a strenuous action for one round without your condition worsening to dying. A successful recovery check for bruised or injured conditions, eliminates all of that condition, rather than just one.
Automatically stabilize a dying character (you or someone you are assisting).
Once per game session, you can get a sudden inspiration in the form of a hint, clue, or bit of help from the GM.